GPU assisted ELF binary decryption
Usually a malware writer, or a closed source product, use some techniques in order to make the binaries difficult to read. On the one hand, the anti-virus are unable to read the signature of the malware and on the other hand a reverse engineer’s life becomes difficult.
One technique (usually not implemented alone), is to encrypt some portions of the code and decrypt them at runtime, or better decrypt each time the code we want to run and then encrypt it back.
As GPU’s have extremely high computational power, we can have really complex functions for encrypting and decrypting our code. I’ve made a really simple example of a self-decrypting application and i’ll try to explain this step by step.
First of all what is our program going to do? Well it will spawn a shell. The assembly code (we need assembly code so it can be portable) to do that is:
global _shell _shell: xor ecx, ecx mul ecx push ecx push 0x68732f2f push 0x6e69622f mov ebx, esp mov al, 11 int 0x80
You can find codes like this freely available on the internet (this one is written by kernel panik), or you can make your own if you want specific things to be done (or just want to learn). We want our code to be portable, and not containing relative addresses.
So now that we have our assembly code, we compile it to an object file:
nasm shell.asm -f elf32 -o shell.o
Our code for the self-decrypting binary is this one, written in C for CUDA:
#include <stdio.h>
#include <sys/mman.h>
#include <cuda.h>
#define len 21
__global__ void decrypt(unsigned char *code){
int indx = threadIdx.x;
code[indx] ^= 12;
}
extern "C" void _shell();
int main(void){
unsigned char *p = (unsigned char*)_shell;
unsigned char *d_shell,*h_shell;
h_shell = (unsigned char *)malloc(sizeof(char)*len);
int i;
for(i=0;i<len;i++){
h_shell[i] = *p;
p++;
}
cudaMalloc((void **) &d_shell, sizeof(char)*len);
cudaMemcpy(d_shell, h_shell, sizeof(char)*len, cudaMemcpyHostToDevice);
decrypt<<<1,len>>>(d_shell);
cudaMemcpy(h_shell, d_shell, sizeof(char)*len, cudaMemcpyDeviceToHost);
cudaFree(d_shell);
char *d=(char *)mmap(NULL, len,PROT_READ|PROT_WRITE|PROT_EXEC, MAP_PRIVATE|MAP_ANON,-1,0);
memcpy(d,h_shell,len);
((void(*)(void))d)();
}
Now i have to make some explainations. First of all we have to find the length of the instructions. There are some ways to do this, but there is a project by oblique here:https://github.com/oblique/insn_len that can do that a matter of an “include” :P.
Now, some of you may wonder (check my note below) why i am mmaping and memcpying. Well there are some protections around, that prevent us from writing to some portions of memory such as .text. So we have to load our encrypted code, decrypt it and mmap it to a new portion of memory that can be executed. This is where our flags go. After that we are ready to execute our code.
UPDATE NOTE: Ok i don’t really know why i did this, but some of you may wonder, why don’t you just call mprotect? Well you are right. I just saw this code again today and said WTF am i doing here :P So.. my “updated” code is on github and you can check it.
Okay i know, it’s a simple xor decryption with a fixed key, not really encrypted, but this is just a proof of concept. You can have a more complex stream cipher function like RC4 ect. Also you do not need to have a key saved in the binary somehow, but brute force until the code “makes sense”. With such a computation power it is pretty easy.
Now we compile our source code with nvcc and link it:
nvcc shell_spawn.cu -c
gcc shell_spawn.o shell.o -o shell_spawn -L/usr/local/cuda/lib -lcudart
And now we have our executable! But first we have to patch our binary with our encrypted function. The reason why we used stream ciphers is because we don not want to change the size of our function, and make things more complex. One simple way to patch our elf binary is simply by opening it with a hex editor ( i used Bless), and find the code we want to patch. But how? It’s simple:
objdump -d -j .text shell_spawn
and if you search you will see the _shell function:
8048a30: 31 c9 xor %ecx,%ecx 8048a32: f7 e1 mul %ecx 8048a34: 51 push %ecx 8048a35: 68 2f 2f 73 68 push $0x68732f2f 8048a3a: 68 2f 62 69 6e push $0x6e69622f 8048a3f: 89 e3 mov %esp,%ebx 8048a41: b0 0b mov $0xb,%al 8048a43: cd 80 int $0x80
Now we simply encrypt the op codes. I used xor 12 so my output is this:
3dc5fbed5d6423237f6464236e656285efbc07c18c
We open our hex editor, load our binary and replace our old _shell function with our encrypted one:
After that we save our file and if we execute it we can see that a shell spawns!
If we objdump our file, we can see our function _shell, but this time is doing random stuff ;) :
8048a30: 3d c5 fb ed 5d cmp $0x5dedfbc5,%eax 8048a35: 64 23 23 and %fs:(%ebx),%esp 8048a38: 7f 64 jg 8048a9e <__libc_csu_init+0x4e> 8048a3a: 64 23 6e 65 and %fs:0x65(%esi),%ebp 8048a3e: 62 85 ef bc 07 c1 bound %eax,-0x3ef84311(%ebp) 8048a44: 8c 90 90 90 90 90 mov %ss,-0x6f6f6f70(%eax)
You can find my source also on github here: https://github.com/mpekatsoula/gpu_ad
I want to develop a strong cipher and find a better way to patch my binary, so this is just the idea. If someone wants to go deeper i’d like to hear new ideas. Until then, feel free to comment, point mistakes etc :)
Sources:
[1]: GPU Assisted malware




Good job!